For my training and specialization project in 3D character animation, I chose Agora Community's Superhero Boy rig. This project taught me a lot about proper body mechanics and acclimated me to the 3D character animation pipeline.
Below are some examples of my work with references, as well as insights I gained under the tutelage of esteemed character animator Tom Dor. 
This is an example of how acting out my animation (and bumping into a wall excessively) helped my animation process even before it began. 
Below is a storyboard I created in the blocking stages of the exercise early on in the blocking stages. I feel proud of my ability to stick to the concept of the shot, and I hope the punchline landed with you all.
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